

Here I’ll start with what I didn’t have the time to look at in detail during the preview: the horses and their animations. Now, I know making games is hard and so is animating horses, but oh boy the look of Spirit and his herd is rough. I already described the first hour of the game in quite some detail in my preview article, so I will just refer you to that one for a step by step of first impressions.

Because believe me there is plenty to say on that alone. For now, let me examine this new Spirit game for what it is rather than what we might have liked it to be, let’s judge it on its own merits. The franchise’s overall direction is no doubt decided by DreamWorks itself and is not something we can really call the game’s developer or publisher out for.
